doors that require to hurt the player won't open while its activ. Well, for some reasons the devs removed the setter from the runInBackground bool.very strange.Īnway, updated with a new method and some new options: (a lua window will appear to confirm the spawn) note : you may have to activate again if a new level is loaded. Jumps -as title says -don't activate in main menu -activate in the level if you can see the health,keys,coins -2 dropdown lists with: -Amount -Type(Coins,Keys,Bomb,Fire Bomb,Ice Bomb,Thunder Bomb,Alcohol Bomb,Crystals) press Add Item to spawn the item with the specified amount. here a small table: important : make sure that the game runs in background before you execute activate Enable and focus the game = game runs now in background God Mode -no damage or damage effects Inf. Well, game uses a weak encryption for all values and they get stored in a custom dictionary struct.
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